Rubric Engine: A Computational Collapse System
YEAR, LAUNCH
2026, Zhejiang, China
Rubric Engine is an interactive AI-driven film structured as a computational governance system rather than a linear narrative. The work embeds a rule-based evaluative engine inside the cinematic environment, where each frame is processed through a dynamic 1–5 scale across key political variables: visibility, algorithmic authority, human agency, metric dependency, stability resistance, and power asymmetry.
These variables are not metaphorical. They actively determine the ontological state of the world. Rising algorithmic authority increases environmental control; declining human agency destabilizes architecture; escalating metric dependency prioritizes optimization over meaning. Collapse is not a narrative punishment but a threshold condition emerging from systemic imbalance.
The film unfolds across four governance states—Stability, Tension, Domination, and Redistribution—mapping the evolution of power within a digitally mediated society. Transitions are triggered by variable thresholds rather than scripted storytelling, making the work a living computational structure.
Audience interaction does not select narrative outcomes but intervenes in the weighting logic of the system itself. Viewers redistribute power variables, altering the rules that govern reality. Freedom within the work is therefore not a visual resolution but a reconfiguration of algorithmic authority.
By transforming cinema into a site of real-time computational governance, Rubric Engine questions who controls the metrics that shape perception, decision-making, and existence. The work proposes that in an era increasingly structured by AI systems, collapse is not accidental—it is calculated.
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MEDIA
Runway, Touchdesigner, Unity, Flora AI
ROLES
Artist
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