Hold On My Last Castle (Unreal Version)
YEAR, LAUNCH
2026, Dubai
2025, New York
2025, Singapore
Hold On, My Last Castle is an immersive artwork that explores climate change, ecological vulnerability, and survival through the entanglement of body, architecture, and place. Set within a flooded, post-apocalyptic city, the work imagines a future in which rising sea levels have submerged urban infrastructure, leaving behind drifting architectural remnants suspended in red-tinted water, mist, and sedimented light.
The virtual environment is constructed from real-world urban references and spatial data, translated into a speculative underwater ecology rather than a realistic simulation.
Streets and landmarks no longer operate as navigational systems, but appear as fragmented remains within an unstable and disorienting landscape. The city functions as a living ecological condition—slow, resistant, and spatially uncertain—where visibility is limited, movement is constrained, and orientation is continuously disrupted. Place is no longer a stable geography, but an evolving state shaped by environmental collapse.
Within this submerged world, architecture ceases to function as permanent shelter.
Instead, it becomes fragmented, portable, and wearable. People inhabit the virtual city wearing “castles” assembled from architectural debris—arches, walls, towers, and structural fragments gathered from the drowned environment. These wearable structures transform fashion into survival infrastructure, positioning the human body as a mobile site of refuge, memory, and adaptation. Architecture is no longer external or dominant; it is absorbed into the body as a fragile, temporary ecology.
This is experimental film. Upcoming artwork to ISEA 2026 Dubai with following experience.
The experience unfolds through a first-person immersive perspective, placing the audience inside an inescapable post-collapse environment. Participants move slowly through the flooded city, encountering solitary figures who drift through ruins, collect fragments, and gradually reconstruct shelters upon their bodies. Fashion becomes a spatial strategy; architecture becomes an extension of flesh; the city dissolves into a precarious ecological network in which human presence is contingent rather than controlling.
Rather than presenting catastrophe as spectacle, it emphasizes quiet endurance and embodied persistence. Climate collapse is framed not only as environmental loss, but as a transformation of how bodies inhabit space and how identity is reconstructed from ruins. This work is both an elegy and a meditation on survival—where the body becomes a drifting sanctuary, carrying memory, care, and resistance within a breaking world.
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MEDIA
Unreal Engine 5, Cinema 4D
ROLES
Artist, Art Direction, 3D Artist
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